![]() Sifu is a madly challenging game, pitting players against five bosses that they have to beat over the course of one lifespan, using 70 years’ worth of time in one night thanks to a magic talisman. Not only is the main character’s journey over the course of the game about them growing into a Kung Fu master, but you, the player, will have to improve as well. Self-betterment is one of Sifu‘s many themes, along with revenge and forgiveness, but it’s the only one that ties both the game’s narrative and gameplay together. Please, if you can, try to edit this post and make it as pleasant as possible. sig from the original pak in the game folder and rename it to the pak name we are using" Make a pak for it and put it in the mods folder of the game. I'm burning my brain so that can try to understand what you meant at the end of the post, but still, I can't manage to understand. You explain loose things from your knowledge, which means that people may not understand what you do. I bet that there's a lot of people who doesn't understand what this means, at least you could provide a video or something related to this. If you're doing this stuff, there's a chance that you get people interested in doing this, which means that you SHOULD not assume anything and just try, show and explain as best as you can.Īt the start of the post you remark the sentence: " This tutorial expects that you already extracted the game's content" I don't mean to sound disrespectful, but, you're assuming that people already knows the same as you. sig from the original pak in the game folder and rename it to the pak name we are using (example: MyFirstSwap.sig)Īfter putting it and starting up the game, it should look like this: That is basically it! Now save the BP_FightingPlayer.uasset. replace that with the name of our disciple mesh so "SK_Disciple_W_Hideout02_Fighter_01". In the window of the BP_FightingPlayer.uasset, scroll down until you find "SK_M_MainChar_01" (line 1623) That is changing the skeletal mesh so that the blueprint will know that it should look for the Disciple mesh. Replace those four with what you copied from the other window. These are the four that we need! We have 2 for the male character and 2 for the woman character. Now go to the other window and in there you also need to search for the skeletal mesh of the main character. So that would be /Game/Characters/PNJ/Disicple/W/Meshes/Hideout02/SK_Disciple_W_Hideout02_Fighter_01Ĭlick on that and copy it. You can recognize skeletal meshes with SK. Like this:Ģ is the SK_Disciple_W_Hideout02_Fighter_01.uassetįirst we need the skeletal mesh from the Disciple. Now it's best to put the two windows aside. In the first window, you open the BP_FightingPlayer.uasset in the newly created "MyFirstSwap" folder. In the second window, you will open the SK_Disciple_W_Hideout02_Fighter_01.uasset (that we put in a random folder) in. NOTE: Put the version of UE4 to 4.25 in the asset editor (top right) So the path to get to our custom BP_FightingPlayer.uasset and BP_FightingPlayer.uexp would be: Now you can copy BP_FightingPlayer.uasset and BP_FightingPlayer.uexp in the Blueprints folder. In the "Content" folder, we create the Blueprints folder. In the folder Sifu, I need to create another one called "Content". This means that I need to make a folder called Sifu. In there, you will need to make the exact same path to where we found BP_FightingPlayer.uasset. Now, create a new folder with the name "MyFirstSwap". You will find a BP_FightingPlayer.uasset and BP_FightingPlayer.uexp file. Now to swap our main player, we need to go the blueprints as that is the place where our player script/blueprint is. Okay, we are going to use SK_Disciple_W_Hideout02_Fighter_01.uasset so copy that and SK_Disciple_W_Hideout02_Fighter_01.uexp to a random folder. ![]() So I go to Sifu\Content\Characters\PNJ\Disicple\W\Meshes\Hideout02 We go to meshes because we need the mesh from that female disicple to swap. In my case, I want to swap my player with a female disicple from the club level. When you extracted the content, look for the character that you want in Sifu\Content\Characters Look for the character that you want as your main player. This tutorial expects that you already extracted the game's content This is needed when you want to view (with umodel) the extracted content from the game. Model Swapping is using the mesh that already exists in the game where as Model importing is using a mesh from another source. Just so you know, English is not my first language so please excuse me for any language mistakes.īefore starting you should know that Model swapping is not the same as model importing. In this tutorial, you will learn how to swap a model for your main character.
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